Daily Archives: September 11, 2010

P3P – Strike Three, You’re Out!


I am throughly under the impression that Atlas has brilliant marketing. Mostly because the alternative would mean that I was incredibly stupid. It took me less than a week to break down and buy the new(old) release of Persona 3 on the PSP. Once the feelings of bitter recrimination and self loathing had subsided, I booted the game up to check it out.

The first thing I noticed was the snazzy new opening, which seems now to be a given in every new rerelease of the game. I was pleased that they included the original opening as well. After actually starting the game, I was faced with a dilemma however. I had a choice between choosing a male and a female main character. The game was kind enough to assure me that picking the female option didn’t mean anything. Feeling reassured of my masculinity, I selected the female character. I had already played through the game as a male character and the goal was to see what was different after all. Upon making my selection, it immediately switched to an interface of hot pink. It also doesn’t help that the the female main character was especially feminine. Normally this wouldn’t be a huge issue, but the protagonists in Persona are supposed to be blank slates that you impress yourself on. So despite the games warnings, it made me feel incredibly gay.

As I played the game, I found myself with a vastly different perspective than I had originally envisioned. Rather than laying my personality over the main character like I did in previous versions, I instead became protective of my female main character. I was a lot more concerned with what friends Violet (my protagonist’s name) was making and in particular who she decided to date. As options became available, I thought about whether or not they were good enough for Violet. It was a sharp departure from my perspective in previous games, which was to date as many available ladies as possible (all for the social links I swear). I was mostly OK when she decided to date Akihiko, since he seems to be a fairly upstanding boy, but was concerned when she was becoming friends with Junpei (I didn’t want my character dating some deadbeat kid).

From a technical standpoint, I was fairly impressed with how well the port was done. To save space, they removed most of the cutscenes and used a series of still shots. In the actual game, the world is rendered as images with sprites rather than 3D models, with the exception of Tartarus (the main dungeon). This helps preserve the feel of the original game while keeping the visuals looking nice. It also gives off a stronger visual novel vibe than the previous versions of the game. This also apparently allowed them to save enough space to add extra vocal lines and new music, rather than remove them, which was a pleasant surprise.

The story also changed a lot more than I was anticipating. Aside from redoing all the references from him to her, they also added whole new dialogue paths and have redone many of the reactions and responses of characters to be more suitable to a female lead. For example, when Junpei’s complains about your character taking the lead, it takes on less of a resentment feel and moves more towards a display of insecurity, hidden behind a veil of light sexism. The mass amount of changes didn’t affect the core of the story, but gave a new, fresh perspective on the game that made playing it a 3rd time enjoyable, rather than tedious.

With the port comes a host of game play improvements as well. The battle system has been revamped to be more in line with the games successor, Persona 4. This includes the ability to control all party members and the guard command. One new limitation that was added is that the protagonist can no longer use any weapon, being restricted to swords swords (males), or certain pole arms (female). As well, the knockdown mechanic has been changed to be less punishing to both your party and the monsters. Some other changes include the removal of the fusion spells which were replaced with fusion cards. I found this to be both mixed advantage/disadvantage. On the one hand, you no longer need to carry persona simply to be able to use the fusion spells, but on the other hand, you are now much more limited in how often you can use them.

Overall, I found the game to be a solid release. Between the new mode and other tweaks, as well as the ability to be able to play an excellent RPG on the move, the game provides enough new content and features to justify purchasing it, especially if you’re a fan of the series.

P3P Main Site

[youtube]http://www.youtube.com/watch?v=JB4WyHe-HRM[/youtube]

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Last Window: The Secret of Cape West


When I heard there was going to be a sequel to one of my favourite DS games, Hotel Dusk: Room 215, I was ecstatic. Unfortunately, that was some time ago and between unfounded rumors of the developer going out of business and a general lack of news, I had given up hope of ever seeing it. Having turned my attention to other matters, I was rather surprised that when I stumbled across the European site for Hotel Dusk’s sequel, Last Window: The Secret of Cape West. It has not been licensed for release in North America as of yet, but I have every intention on importing it because the first game was that good.

For those of you who don’t know, Hotel Dusk is a text based adventure game for the Nintendo DS. You play the role of Kyle Hyde, a burnt out ex-detective who is chasing his past. I realized this sounds fairly run of the mill, but where Hotel Dusk shines is it’s engaging storyline, in depth character development, and creative art style. The music also blends well with the rest of the game, which in turn makes immerses you in the role of Kyle Hyde. All of these aspects blend together to create a brilliantly atmospheric game that hooks you in right until the end.

If you haven’t picked up the first game, I recommend it throughly. For those of you anticipating the sequel, it is released on September 17th in Europe. There’s a significant possibly of it never seeing a US release, so if you want to play it, you’ll likely have to import it. I know I will be.

European Site for Last Window: The Secret of Cape West

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