Category Archives: Gaming

Really Late Game Reviews: Mass Effect 2


Continuing a long standing tradition of mine of playing games well after they are released, I’ve actually managed to play this one in the year it was released, but considering I started it nearly 6 months after release despite preording the deluxe edition, still a late game review.

[youtube]http://www.youtube.com/watch?v=lCpK2XnIaeI[/youtube]

Summary: Good game, had a lot of fun. Didn’t notice how stupid some of it was till afterward.

I really like the Mass Effect series. Sure the games leave something to be desire in a lot of areas, and there is a lot of talking etc. but overall I love the characters, the acting, the universe and how engrossing and involving the games are.

I loved Mass Effect 1, played it through twice. Ended being surprised by how much I liked some of the characters (2 playthroughs and I still ended up with Tali and Wrex in my party most of the time through both).

Mass Effect 2 carried on the tradition with the return of a few of your old teammates in various ways (Yay Tali, Wrex, not so much Garrus) and the introduction of some great new characters.

I had a ton of fun playing all the recruiting missions and loyalty missions and doing all the side stuff.

Graphics were nice, acting was superb, dialog was great and the combat was a lot more fun and a lot more challenging than the first game.

Also some of the renegade options were hilarious, although the renegade paragon system itself was not my favorite aspect of the game, more on that below.

Overall I’d recommend the game.

I do have a few qualms with it though (as always in no particular order).

1. Armor and inventory (or lack thereof).
I don’t think anyone enjoyed exactly how the inventory system in ME1 worked, but I’d have much rather they improved the inventory system rather than remove it completely. I might be the oddball here, but I really enjoyed all the different armors and stuff from the first game. I ended up keeping less than the best armors for a bunch of the characters (Wrex) just because I thought they looked so much cooler.

For Shepherd it was alright, because you could customize everything and what not, but there wasn’t shit you could do with squadmates until you had their loyalty and that just ended up with usually 1 stupid pallete swap of their current outfit. The fact that they release DLC that costs money to change appearances really kind of pissed me off.

I also hate the fact that you can’t remove your helmet, or change your armor during the game without going to your special armor wearing contraption on the ship. Wearing the helmet constantly during cutscenes and such got annoying so despite wanting bonuses the helmets provided and having 8 billion different types of headwear from deluxe edition content, DLC, promotions etc. I just ended up forgoing any head protection at all so I could enjoy the cutscenes without sounding like Darth Vader.

Also not fond of the weapon assortment. Am I the only one who barely used the heavy weapons? I used grenades in the first one constantly. Heavy weapons I rarely bothered with. I don’t like the progression of weapons either. No selection, no catering to specific playstyles, just individual, specific weapon upgrades as the story progresses, making it so no matter how often you playthrough you always have more or less the same loadouts at the same points in the game.

2. I miss the long elevators.
Yeah, I know people are shaking their heads at that, but I enjoyed the long elevators rides and their spontaneous conversations and stuff from the first game. Also interactions between companions were painfully few and far between, despite the fact that some of those characters should have been interacting A LOT and some truly great missed opportunities for fun dialogue and story (Tali and Legion, crocodile dundeeZaeed and Grunt, etc.).

I disliked the fact that you barely talked to or interacted with your squadmates except for on the ship, and on the ship you had to run all over hell and back and elevators etc. to get to them. The whole “I am done talking for now, come back later” crap got old real quick too. I’d have booted Garrus’ moody emo taurian ass out of the nearest airlock if it was really my ship.

3. Renegade, Paragon, I’m the guy with the gun.
You get bonuses for being either realllllllly good, or realllllly bad. In fact, one could easily argue that doing one or the other is required to finish the game in the best way possible because otherwise you can end up unable to resolve some situations in a satisfying manner.

There really needs to be a more middle of the road option. Some of the people I wanted to slap around (TAKE THAT REPORTER!) and some people I felt bad for or whatever, but the game kind of railroaded me into being one or the other.

4. Weird bugs.
I got the weird clipping bugs, often requiring a reload of an earlier saved game, way too often for my liking. I would walk into a desk or something and the game would propel me onto the desk and up through the ceiling or some other stupid thing. Got annoying after awhile.

Or else armor and weapons clipping into itself/other pieces during cutscenes and such (this was a huge issue for Dragon Age with it’s ginormous armor)

Some examples:
[youtube]http://www.youtube.com/watch?v=34bD6prBwj0[/youtube]
[youtube]http://www.youtube.com/watch?v=EZa-Iq4AMFI[/youtube]
[youtube]http://www.youtube.com/watch?v=7U6sX9hdYow[/youtube]

5. Main storyline (SPOILERS BELOW!!!!! )


Display spoilers

I didn’t really notice until after I had finished the game, but in regards to the main storyline… well, there really wasn’t much of one. 90% of the game was spent on companion characters, which was good and a lot of fun. But the game was shorter for me than the first one (finished in 60 hours doing pretty much everything I could do), and I bet it would have been a lot shorter if I just did the main storyline.

It was short, not much meat to it, and honestly, didn’t make a whole lot of sense. There was a lot more that could have been delved into, and the ending of it and lack of some options was disappointing.

Specific story problems include:
A.
The council just decided to forget about the reapers? Come on. Making it more an intentional cover up or something would be interesting. But willing themselves into disbelief, it just seemed stupid and not well thought out. Seemed like they thought, “how can we make it so Shepherd is forced to be alienated from the council again despite conclusively proving the reapers were real and saving the council from them in the previous game”, and then decided to apply an afternoon soap opera type of solution. Very unsatisfying and made me want to reply the first game again just to kill the council because they are obviously mentally deficient.

I get that they are trying to paint the council as not perfect etc. But they are still supposed to be the people essentially ruling the galaxy, they cannot be completely incompetent or else the entire world that mass effect is based upon starts to come apart at the seams.

B.
I also hated the entire stupid concept of the human reaper, seriously, what. the. hell.? They are a race of sentient space ships, machines that hold all organic life in contempt, but now all of the sudden they base themselves off of other races? Races that they think are disgusting and beneath them? How does this make sense? I hate cockroaches, so somehow I think I should make my children look like one? And so what race was sovereign, you know, the SPACESHIP, based off of? Some other race of sentient spaceships?

Just dumb, needs to be retconned out of existence, make it something else. Not a reaper, but just some weird experiment they were doing or something, the whole concept was just dumb.

C.
Also, really wish there was an option to not destroy the collector base but not give it to Cerberus either. Again lack of a pragmatic option, I would have given it to the alliance. Unfortunate oversight there, and one I’m afraid I’ll end up paying for in the next game because I chose not to take a potential benefit because I didn’t want to give it to the marlboro man (also, seriously, we get that he smokes, give it a rest, don’t need half a cutscene of him taking puffs on a poorly animated cigarette).
End spoilers


Conclusion:
So overall, great game, lots of fun, enjoyable, but not without its negative aspects and wtf moments, and in all honesty, I can see how people wouldn’t like it. I enjoy it because story is vital to me in a game. It’s often where I get most of my enjoyment from in single player games. Immersion. An engrossing story and world can be the single most definitive factor for me in deciding whether a game is good or bad, so I didn’t mind the hours and hours of cutscenes and talking and dialog options and such, but I can see how some people would not enjoy it as much.

To each his or her own, I enjoyed it, and I’d recommend it. Good acting, good writing (except for a few story points mentioned above) and dialog, amazing cast, fun combat, awesome world setting with a lot of potential.

ALERT! Urgent incoming messages from the corporate alliance!

Gummi Bear Surgery



A post over at instructables.com shows how to perform various gummi bear modifications.

Kind of neat, terribly amusing, worth a shot if you have nothing better to do :)

The website is fairly annoying as it locks a whole bunch of features except to members but still interesting content.

http://www.instructables.com/id/Gummi-Bear-Surgery/

BONUS!
Buy a 5 pound gummy bear.

http://www.vat19.com/dvds/worlds-largest-gummy-bear.cfm

DOUBLE BONUS! Neat image of gummy bear anatomy:

ALERT! Incoming Transmission!

World Building


One of my many hobbies is playing pen and paper role playing games, but even more than that, I like to run them. Periodically I wind up filling in for one of our groups regular GM’s (DM if you prefer).

Now for those of you who have never run a game, let me tell you a little secret. It’s a lot of work. First you have to come up with a plot and various hooks to entice the characters. Then you need to flesh out the story, build NPC’s and equip them, and of course, build the world. This is by far the hardest part. Of course, you can always use a preset campaign setting, such as the Forgotten Realms, or Dragonlance, but I find those to be way too limiting. Besides, every player you have has probably read at least some of the tied in novels, giving them a rather unseemly advantage.

I’ll admit that world building is always the part I have the most difficulty with. Specifically, the map making. My first campaign was an unmitigated disaster when I wound up creating much of the world as I went along, making a completely nonsensical mind boggling confusing planet. Granted I was 8, but that lesson stuck with me for most of my GMing career. Of my more current campaigns, 3 of the 4 currently have used preset maps and to some extent worlds.
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TF2 Engineer Update Brings Golden Wrench Drama



Valve’s Team Fortress 2 is in the middle of their Engineer Update, their 9th class update since the game was released back in 2007 and as part of the update they have been giving out 100 golden wrenches supposedly given at random when people craft other items.
View this communique »

Japanese Web-based MMO uses Oblivion Images In-game!


Excuse the hyphens.

I’m constantly hearing all of this great news related to gaming and such that happens in Japan, but for some reason it hardly ever seems to show up on the major gaming news sites until well after the fact, if at all, so I figure I’ll start posting some of it to see if there is any interest.

This time a Japanese Web-based (but supposedly developed in China) mmorpg called “Destare” apparently run by a company called Smith & Mobile Japan Inc. (who apparently also develop for some of the big mobile phone companies here in Japan) which was apparently using screenshots directly lifted from Bethesda Softworks’ Oblivion as backgrounds for their game.

This doesn’t appear to be an “inspired by” or based on type of deal, but actually straight lifting of images from Oblivion for use in the game.

Destare rips off Oblivion

This was originally reported on in the game’s forum (site and post in Japanese obviously, screenshot posted below in case the post goes missing or for those who can’t view the text for whatever reason), and then spread around the Japanese gaming blog world back in April. It seems there was a sudden “maintenance” downtime after the post, and the images apparently went missing from the game soon after.

Detail of Destare Forum Post

Loose translation for the Japanese impaired:

http://www1.axfc.net/uploader/Img/so/80816.jpg
The left are screenshots of exploration scenes from the game and the right are the original images from The Elder Scrolls IV Oblivion.

From top to bottom
The water area is Fort Roedeck
The town is TalosPlaza
And the snow area is Apple-Watch

I asked a friend who was into Oblivion to check for me and he found the original images in an hour.
Seems the final exploration images were changed, but others are still there…

The original screen capture for reference, also hilariously shows a link to the Twitter account of the company’s public relations manager immediately to the left of the post, comedically and sarcastically mentioned in the comments, “I wonder if public relations manager Shimizu is the one who’s going to have to fix it?”
Original Screen Capture of Destare Forum Post

Apparently some other images in the game may have been “borrowed” from other sources as well. Have a look through the Google image results for the game’s name in Japanese.